>64inject -name "Game Name" -rom "c:\path\to\some n64 rom.z64" -ini "c:\path\to\some n64 vc INI file.ini"Ĭhange the ROM of the base game and put the specified INI file. Load the game "n64 game " as the base for the injections. >64inject load-base "c:\path\to\n64 game " Load the Common Key to be able to decrypt and encrypt NUS content. If the paths or names contain spaces put them in quotes. If not specified, the background will be seen by default.Ī value greater than or equal to 1996, that represents the launch year of the game, will be placed on the frame image.Ī value between 1 and 4, that represents the number of players that the game supports, will be placed on the frame image. Path to the frame image, which will be placed on the title screen. If not specified, a black box will be placed. Path to the image of the title screen, which will be placed on the background by default. Indicates that the result should not be encrypted, by default is encrypted. If not specified, the root folder of 64Inject will be used. If not specified, the "drc.png" file will be searched in the "-in" folder, if not found the boot tv image will be used. Path to an image file to use as boot drc (*.png, *.jpg or *.bmp). If not specified, the "tv.png" file will be searched in the "-in" folder, if not found a default image will be used. Path to an image file to use as boot tv (*.png, *.jpg or *.bmp). If not specified, the "icon.png" file will be searched in the "-in" folder, if not found a default image will be used. Path to an image file to use as icon (*.png, *.jpg or *.bmp). If not specified, the "vc.ini" file will be searched in the "-in" folder, if not found an empty INI file will be injected. If not specified, the "rom.z64" file will be searched in the "-in" folder. If the pack|unpack option is present it indicates the path to the NUS CONTENT. Path where the "rom.z64", "vc.ini", "icon.png", "tv.png" and "drc.png" files are taken. If not specified, the value 100 will be used. If not specified, the masking pillarbox will remain active.Ī value between 50 and 200 that represents the zoom percentage of the game image. Indicates that the masking pillarbox must be removed from the layout. If not specified, the dark filter will remain active. Indicates that the dark filter should be removed from the layout. If the create-image option is present, it indicates the name of two lines that will be placed on the frame image. If not specified, the short name will be used. If the create-image option is present, it indicates the name of a single line that will be placed on the frame image.Ī long game name to show can be two lines. If not specified, the name inside ROM will be used. The process does not modify the N64 VC game since it creates an internal copy of the game "base", if not specified, the previous loaded base will be used. Path to the N64 VC game where the ROM will be injected. Indicates that the NUS CONTENT input will be decrypted. Indicates that the NUS CONTENT input will be encrypted. Indicates that must create an icon to represent a game. Indicates that must create an image for the boot screen. Path to the N64 VC game that will be copied internally "base" where the ROM will be injected. The Wii U Common Key is required to pack and unpack NUS CONTENT. Or: 64inject pack|unpack -in folder_path I recommend F-Zero (USA) for being the last version they released. You can get the "base" games with USBHelper or similar. To pack or unpack in WUP format you must have Java installed. Have the Wii U common key (look it up on Google). Multiple options through the command window, you can define each thing or simply an input folder and an output folder, or combine (see examples). h3") or unpacked (folders, code, content and meta) as base. Use packed Wii U virtual console games (files, title.cert, title.tik, title.tmd, "*. Define folders for your ROM collection, ".ini" configuration files and image gallery. Option to package the result (WUP Installer format) or leave it unpacked (Loadiine format). The Title ID reflects if you have used the same combination of ROM, ".ini" configuration file and base game. Simplify the incorporation of the ".ini" configuration file for the game. Virtual console configuration, easily disable the dark filter, aspect ratio and display scale of the game. Contextual help and two languages, English and Spanish. Two modes of use, graphic and by commands. Focused on streamlining the testing of different combination of ROM, ".ini" configuration file and base game. Thanks to all who supported this thread.Ħ4Inject is a program that allows you to inject games into the Nintendo 64 virtual console of the Wii U. "64Inject" was the base and is integrated into " Phacox's Injector", and its development continues within this. Version 1.8 of "64Inject" is the final version of independent development.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |